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1581. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
Caitlyn Tufy wrote: mynnna wrote: Drake's going to be a bit tough to fit as people "expect" to be able to fit one. Guess they'll have to just man up and think outside the double LSE box. With increased speed and velocity bonus, it just ...
- by CCP Fozzie - at 2013.04.10 16:33:00
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1582. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
Akrasjel Lanate wrote: Yea could you explain why other factions bc will be equivalent of tier2 and only Gallente have tier1 not tier2, there has be a reason ? What are these tiers you speak of? Some relic of a bygone age lost to time?
- by CCP Fozzie - at 2013.04.10 16:29:00
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1583. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Navy Omen DPS is definitely something I'm thinking about, but I'm leaning towards letting it hit SISI before making and drastic changes to it. We need to be careful about making it too strong at long range dps, and if people really need more DPS f...
- by CCP Fozzie - at 2013.04.10 10:54:00
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1584. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
James Amril-Kesh wrote: CCP Fozzie wrote: As usual your feedback is welcomed. But not exceedingly simple yes or no questions, apparently. Mainly because the answer isn't yes or no. We can't make the call on subsystem swapping in carrier...
- by CCP Fozzie - at 2013.04.09 15:22:00
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1585. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Artctura wrote: CCP Fozzie wrote: GeeShizzle MacCloud wrote: err 2 quick questions about the change to pos mod handling... do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ? if you're unabl...
- by CCP Fozzie - at 2013.04.09 13:44:00
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1586. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
GeeShizzle MacCloud wrote: err 2 quick questions about the change to pos mod handling... do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ? if you're unable to go in due to the pos having a priva...
- by CCP Fozzie - at 2013.04.09 13:31:00
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1587. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
GeeShizzle MacCloud wrote: "usable version"... meaning it works to the extent you can change t3 subsystems on it already? or is this still a technical hurdle to be overcome? T3 subsystem swap is a separate story that has not been completed yet.
- by CCP Fozzie - at 2013.04.09 13:21:00
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1588. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Update on our current progress: The Private Hangars have a usable version completed, with the key functionality working. Work is remaining on peripheral issues so the structure is not yet in a shippable state but a lot of progress has been ...
- by CCP Fozzie - at 2013.04.09 13:04:00
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1589. Ship balance in general and BUILD COST - in Player Features and Ideas Discussion [original thread]
We adjust the build cost of each class of ships as we rebalance them.
- by CCP Fozzie - at 2013.04.08 16:20:00
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1590. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Magic Crisp wrote: Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them mo...
- by CCP Fozzie - at 2013.04.08 14:53:00
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1591. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Nicen Jehr wrote: CCP Fozzie wrote: Tracking isn't the primary issue with faster drones, it's the server's ability to keep up with them. Hopefully when you revamp drones you can figure out some optimizations so operations on the server wor...
- by CCP Fozzie - at 2013.04.08 14:22:00
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1592. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: CCP Fozzie wrote: Omnathious Deninard wrote: Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CP...
- by CCP Fozzie - at 2013.04.08 14:15:00
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1593. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: CCP Fozzie wrote: With the Scythe, we've been seeing concern from people who think it's too weak and people who think its too strong. I believe that the Scythe Fleet Issue an extremely powerful ship in its proposed form...
- by CCP Fozzie - at 2013.04.08 14:14:00
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1594. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: CCP Fozzie wrote: Why are TEs overpowered? What about them is broken? TEs have been in their current form for so long that it's easy to forget exactly how much they provide for so few drawbacks. In their current form...
- by CCP Fozzie - at 2013.04.08 14:13:00
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1595. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Since the Navy Vexor is now a dedicated drone ship are there any plans to look at the unreasonably high CPU needs of drone modules and rigs, or giving the ship some more CPU? Adjusting the DLAs a bit may be possibl...
- by CCP Fozzie - at 2013.04.08 14:10:00
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1596. Sticky:[Odyssey] T1 Cruiser Polish Pass - in Player Features and Ideas Discussion [original thread]
sten mattson wrote: is it normal that the stabber has 10 times less mass than every other cruiser? Quote: stabber: [...] Mobility (max velocity / agility / mass / align time): 290 / 0.5 / 1140000 / 5.3 s omen: [...] Mobility (max velocity ...
- by CCP Fozzie - at 2013.04.08 14:07:00
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1597. [Summer] Faction Navy Frigates - in Player Features and Ideas Discussion [original thread]
Sieonigh wrote: i assume the shield recharge times are staying the same as you have not quoted them? Yes, I only put shield recharge into the stats lists if it's changing. Since we change that stat less often it would just clutter up the li...
- by CCP Fozzie - at 2013.04.08 14:06:00
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1598. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Hey everyone, thanks for all the feedback so far. We're working hard to get these onto the test server for you all to try out. It's not quite ready to go yet but we'll be providing more updates as we get closer. The big concerns I'm seeing so far...
- by CCP Fozzie - at 2013.04.08 13:59:00
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1599. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Hey everyone, sorry for the delay, been a bit of a hectic week. I've got some time now so I'm going to write up responses to some of the questions and comments that have come up a lot in the thread so far. Thanks to everyone providing their feedba...
- by CCP Fozzie - at 2013.04.08 13:28:00
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1600. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Takanuro wrote: Quote: Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal...
- by CCP Fozzie - at 2013.04.08 10:04:00
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